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STARDEW VALLEY PC Game Overview

Stardew Valley is an open-ended country-life RPG!

You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!

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  • Turn your overgrown field into a lively farm! Raise animals, grow crops, start an orchard, craft useful machines, and more! You’ll have plenty of space to create the farm of your dreams.
  • 4 Player Farming! Invite 1-3 players to join you in the valley online! Players can work together to build a thriving farm, share resources, and improve the local community. As more hands are better than one, players have the option to scale profit margin on produce sold for a more challenging experience.
  • Improve your skills over time. As you make your way from a struggling greenhorn to a master farmer, you’ll level up in 5 different areas: farming, mining, combat, fishing, and foraging. As you progress, you’ll learn new cooking and crafting recipes, unlock new areas to explore, and customize your skills by choosing from a variety of professions.
  • Become part of the local community. With over 30 unique characters living in Stardew Valley, you won’t have a problem finding new friends! Each person has their own daily schedule, birthday, unique mini-cutscenes, and new things to say throughout the week and year. As you make friends with them, they will open up to you, ask you for help with their personal troubles, or tell you their secrets! Take part in seasonal festivals such as the luau, haunted maze, and feast of the winter star.
  • Explore a vast, mysterious cave. As you travel deeper underground, you’ll encounter new and dangerous monsters, powerful weapons, new environments, valuable gemstones, raw materials for crafting and upgrading tools, and mysteries to be uncovered.
  • Breathe new life into the valley. Since JojaMart opened, the old way of life in Stardew Valley has changed. Much of the town’s infrastructure has fallen into disrepair. Help restore Stardew Valley to it’s former glory by repairing the old community center, or take the alternate route and join forces with Joja Corporation.
  • Court and marry a partner to share your life on the farm with. There are 12 available bachelors and bachelorettes to woo, each with unique character progression cutscenes. Once married, your partner will live on the farm with you. Who knows, maybe you’ll have kids and start a family?
  • Spend a relaxing afternoon at one of the local fishing spots. The waters are teeming with seasonal varieties of delicious fish. Craft bait, bobbers, and crab pots to help you in your journey toward catching every fish and becoming a local legend!
  • Donate artifacts and minerals to the local museum.
  • Cook delicious meals and craft useful items to help you out. With over 100 cooking and crafting recipes, you’ll have a wide variety of items to create. Some dishes you cook will even give you temporary boosts to skills, running speed, or combat prowess. Craft useful objects like scarecrows, oil makers, furnaces, or even the rare and expensive crystalarium.
  • Customize the appearance of your character and house. With hundreds of decorative items to choose from, you’ll have no trouble creating the home of your dreams!
  • Xbox controller support (with rumble)! (Keyboard still required for text input)
  • Over two hours of original music.
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The mod loader for Stardew Valley. Compatible with GOG/Steam achievements and Linux/Mac/Windows, uninstall anytime, and there's a friendly community if you need help. Download SMAPI 3.9.5. Ria (riazaia) for Eemie's Recolour and Starblue Valley - Elle (junimods) for Elle's Dirt and Cliff Recolor - SilentResident for Farm Extended - HESPERONIS for Stardew Foliage Redone - Countbuggula for Starblue Valley for Stardew Valley Expanded Translations: - HappyHackingNinja for Chinese - superdadidou for French - Markus and Nanogamer7 for. For the replacer version simply copy the Contents folder to your Stardew Valley directory and overwrite all files when prompted. This will replace the sprites in your game with the ACC versions. For the Content Patcher version install normally via Content Patcher.

SYSTEM REQUIREMENTS

Mac OS X
MINIMUM:
    • OS: Windows Vista or greater
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 mb video memory, shader model 3.0+
    • DirectX: Version 10
    • Storage: 500 MB available space

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  • 1. Download the installer from our website(using the download)
  • 2. Then run the.exeand start to install the game
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  • 5. Wait until the installation is complete
  • 6. Then pop up with the download key, and then activate the game
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How to Create Stardew Valley Mods

What is a SMAPI mod?

A SMAPI mod uses the SMAPI modding API to extend the game logic. The mod can respond when something happens in the game (like when an object is placed in the world), run code periodically (like once per update tick), change the game’s assets and data, etc. SMAPI mods are written in C# using the .NET Framework, and Stardew Valley uses XNA/MonoGame for the game logic (drawing to the screen, user input, etc).

Why do mods use SMAPI?

SMAPI does a lot for you! For example, SMAPI will…

  1. Load your mod into the game. Code mods aren’t possible without SMAPI to load them.
  2. Provide APIs and events which let you interact with the game in ways you otherwise couldn’t. There are simplified APIs for game asset/data changes, player configuration, translation, reflection, etc. These are covered later in the guide.
  3. Rewrite your mod for crossplatform compatibility when it’s loaded. That lets you write mod code without worrying about the differences between the Linux/Mac/Windows versions of the game.
  4. Rewrite your mod to update it. SMAPI detects and fixes mod code broken by a game update in common cases.
  5. Intercept errors. If your mod crashes or causes an error, SMAPI will intercept the error, show the error details in the console window, and in most cases automatically recover the game. This means your mod won’t accidentally crash the game, and it makes it much easier to troubleshoot errors.
  6. Provide update checks. SMAPI automatically alerts players when a new version of your mod is available.
  7. Provide compatibility checks. SMAPI automatically detects when your mod is incompatible and disables it before it causes problems, so players aren’t left with broken games.

Can I make a mod?

Yes! This guide will help you create a simple mod step-by-step. If you follow along, you’ll have created a mod! Then you’ll just need to make it do what you want.

If you’re new to programming: many mod developers start with little or no programming experience. You can certainly learn along the way if you’re determined, but you should be prepared for a steep learning curve. Don’t be too ambitious at first; it’s better to start with a small mod when you’re figuring it out. It’s easy to become overwhelmed at first and give up. The modding community is very welcoming, so don’t be afraid to ask questions!

If you already have programming experience, you should be fine. Programming experience in C# or Java will make things easier, but it isn’t critical. If you’re unfamiliar with C#, you can skim through the Learning C# references below to fill in any gaps.

Can I make a mod without SMAPI?

Yep. Many SMAPI mods support ‘content packs’, which let you provide JSON text files, images, etc which they use. For example, you can use Content Patcher to edit the game’s images and data with zero programming needed. The rest of this guide is about creating a new SMAPI mod; for content packs, see the documentation for the mod that’ll read it.

Where can I get help?

The Stardew Valley modding community is very welcoming. Feel free to ask for help in #modding on the Stardew Valley Discord.

Get started

Learn C#

Since mods are written in C#, it’s a good idea to get acquainted with it first. You don’t need to memorise everything, but a grasp of the basics (like fields, methods, variables, and classes) will make everything else much easier.

Some useful resources:

  • C# Quickstarts teaches the basics of C# with interactive examples.
  • C# Fundamentals for Absolute Beginners is a video guide which will walk you through C#, from the basic concepts to event-driven programming (which is what SMAPI mods mostly use).

Requirements

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Before you start:

  1. Read the Player Guide. The rest of this guide assumes you’re already familiar with using mods.
  2. Install Stardew Valley.
  3. Install SMAPI.
  4. Install the IDE (integrated development environment).
    • On Linux: install MonoDevelop.
    • On Mac: install Visual Studio 2017 for Mac. (This is a rebranded MonoDevelop.)
    • On Windows: install Visual Studio 2017 Community. When the installer asks about workloads, enable .NET Desktop Development.

If you’re not familiar with Visual Studio 2017 (on Windows/Mac) or MonoDevelop (on Linux), Modding:IDE reference explains how to do the important stuff you need for this guide.

Create the project

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A SMAPI mod is a compiled library (DLL) with an entry method that gets called by SMAPI, so let’s set that up.

  1. Open Visual Studio 2017 or MonoDevelop.
  2. Create a solution with a .NET Framework class library project (see how to create a project). Make sure you choose .NET Framework, not .NET Core or .NET Standard.
  3. Change the target framework to .NET Framework 4.5, 4.5.1, or 4.5.2 for best compatibility (see how to change target framework).
  4. Reference the Pathoschild.Stardew.ModBuildConfig NuGet package (see how to add the package).
  5. Restart Visual Studio/MonoDevelop after installing the package.

Add the code

Next let’s add some code SMAPI will run.

  1. Delete the Class1.cs or MyClass.cs file.
  2. Add a C# class file called ModEntry.cs to your project.
  3. Put this code in the file (replace YourProjectName with the name of your project):

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Here’s a breakdown of what that code is doing:

  1. using X; (see using directive) makes classes in that namespace available in your code.
  2. namespace YourProjectName (see namespace keyword) defines the scope for your mod code. Don’t worry about this when you’re starting out, Visual Studio or MonoDevelop will add it automatically when you add a file.
  3. public class ModEntry : Mod (see class keyword) creates your mod’s main class, and subclasses SMAPI’s Mod class. SMAPI will detect your Mod subclass automatically, and Mod gives you access to SMAPI’s APIs.
  4. public override void Entry(IModHelper helper) is the method SMAPI will call when your mod is loaded into the game. The helper provides convenient access to many of SMAPI’s APIs.
  5. helper.Events.Input.ButtonPressed += this.OnButtonPressed; adds an ‘event handler’ (i.e. a method to call) when the button-pressed event happens. In other words, when a button is pressed (the helper.Events.Input.ButtonPressed event), SMAPI will call your this.OnButtonPressed method. See events in the SMAPI reference for more info.

Add your manifest

The mod manifest tells SMAPI about your mod.

  1. Add a file named manifest.json to your project.
  2. Paste this code into the file:
  3. Replace the <..> placeholders with the correct info. Don’t leave any <> symbols!

This will be listed in the console output when the game is launching. For more info, see the manifest docs.

Try your mod

  1. Build the project.
    If you did the create the project steps correctly, this will automatically add your mod to the game’s Mods folder.
  2. Run the game through SMAPI.
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The mod so far will just send a message to the console window whenever you press a key in the game.

Troubleshoot

If the tutorial mod doesn’t work…

  1. Review the above steps to make sure you didn’t skip something.
  2. Check for error messages which may explain why it’s not working:
    • In Visual Studio, click Build > Rebuild Solution and check the Output pane or Error list.
    • In MonoDevelop, click Build > Rebuild All and wait until it’s done. Then click the “Build: XX errors, XX warnings” bar at the top, and check the XX Errors and Build Output tabs.
  3. See the troubleshooting guide.
  4. If all else fails, come ask for help in the #modding in the Stardew Valley Discord.

Go further

SMAPI APIs

SMAPI provides a set of APIs you can use to do more. See SMAPI reference for more info.

Crossplatform support

SMAPI will automatically adjust your mod so it works on Linux, Mac, and Windows. However, there are a few things you should do to avoid problems:

  1. Use the crossplatform build config package to automatically set up your project references. This makes crossplatform compatibility easier and lets your code compile on any platform. (If you followed the above guide, you already have this.)
  2. Use Path.Combine to build file paths, don’t hardcode path separators since they won’t work on all platforms.
  3. Use Helper.DirectoryPath, don’t try to determine the mod path yourself.

Decompile the game code

When you start working on more complex mods, you may need to look at how the game code works.

To decompile the game code so you can read it (though it won’t be fully functional due to decompiler limitations):

  • On Windows:
    1. Open StardewValley.exe in dotPeek.
    2. Right-click on Stardew Valley and choose Export to Project. Accept the default options to create a decompiled project you can open in Visual Studio.
  • On Linux/Mac:
    1. Open StardewValley.exe in MonoDevelop through File > Open.
    2. Change Language from Summary to C#.

To unpack the XNB data/image files, see Modding:Editing XNB files.

If you are a fan of Stardew Valley, you should probably know that mods are a really useful tool. One thing is that Stardew Valley mods enables you to upgrade the game in the way you want. But that’s not all – you can also develop Stardew Valley mods yourself and expand your options even greater. In case you don’t know where to begin, take a look at our tips about how to create Stardew Valley mods. You have almost unlimited options to upgrade your Stardew Valley, therefore it’s definitely an opportunity not to be missed. It would be hard to name all kinds of mod types – the variety is really vast ranging from maps, buildings or objects to trailers, trucks and various tools. You will be enabled to remake and personalize your Stardew Valley. It’s even greater because you can share your achievements with others Stardew Valley community members, so don’t snooze! Virtualbox boot from usb drive mac. Learn about how to create Stardew Valley mods and enjoy the game to the fullest!

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